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https://github.com/jahruz67/wisp-open.git
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@@ -0,0 +1,160 @@
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// Package hotkey provides global keyboard shortcut detection and handling.
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// It uses the gohook library to capture system-wide key events.
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package hotkey
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import (
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"sync"
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"wis-free-v3/internal/logger"
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hook "github.com/robotn/gohook"
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)
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// Listener handles global hotkey events and triggers callbacks when the
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// configured shortcut is pressed and released.
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type Listener struct {
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startCallback func()
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stopCallback func()
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isListening bool
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stopChan chan struct{}
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triggerKeys []uint16
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modifiers [][]uint16
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mu sync.RWMutex
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}
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// NewListener creates a new hotkey listener with the specified shortcut and callbacks.
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// The shortcut should be in format like "ctrl+k" or "alt+shift+space".
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// onStart is called when the shortcut is pressed, onStop when it's released.
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func NewListener(shortcut string, onStart, onStop func()) *Listener {
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trigger, mods := ParseShortcut(shortcut)
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logger.Info("Hotkey listener created: shortcut=%s, trigger=%d, modifiers=%v",
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shortcut, trigger, mods)
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return &Listener{
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startCallback: onStart,
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stopCallback: onStop,
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stopChan: make(chan struct{}),
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triggerKeys: trigger,
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modifiers: mods,
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}
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}
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// UpdateShortcut changes the shortcut without stopping the listener.
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// This allows hot-swapping the shortcut while the application is running.
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func (l *Listener) UpdateShortcut(shortcut string) {
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trigger, mods := ParseShortcut(shortcut)
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l.mu.Lock()
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l.triggerKeys = trigger
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l.modifiers = mods
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l.mu.Unlock()
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logger.Info("Hotkey updated: shortcut=%s, trigger=%d", shortcut, trigger)
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}
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// Start begins listening for the configured shortcut in a background goroutine.
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// It's safe to call Start multiple times; subsequent calls are ignored.
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func (l *Listener) Start() {
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if l.isListening {
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return
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}
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l.isListening = true
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go l.eventLoop()
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}
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// Stop terminates the hotkey listener.
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// It's safe to call Stop multiple times.
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func (l *Listener) Stop() {
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if !l.isListening {
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return
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}
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l.isListening = false
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close(l.stopChan)
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logger.Info("Hotkey listener stopped")
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}
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// eventLoop runs the main keyboard event processing loop.
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func (l *Listener) eventLoop() {
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logger.Info("Hotkey listener started")
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evChan := hook.Start()
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defer hook.End()
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var isRecording bool
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pressedKeys := make(map[uint16]bool)
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for {
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select {
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case <-l.stopChan:
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return
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case ev := <-evChan:
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l.handleKeyEvent(ev, pressedKeys, &isRecording)
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}
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}
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}
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// handleKeyEvent processes a single keyboard event.
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func (l *Listener) handleKeyEvent(ev hook.Event, pressedKeys map[uint16]bool, isRecording *bool) {
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// Update pressed keys state
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switch ev.Kind {
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case hook.KeyDown, hook.KeyHold:
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pressedKeys[ev.Rawcode] = true
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case hook.KeyUp:
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delete(pressedKeys, ev.Rawcode)
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default:
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return
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}
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// Read current configuration
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l.mu.RLock()
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triggerVariants := l.triggerKeys
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modGroups := l.modifiers
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l.mu.RUnlock()
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if len(triggerVariants) == 0 {
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return
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}
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// 1. Check trigger key first (fast path)
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triggerPressed := false
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for _, t := range triggerVariants {
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if pressedKeys[t] {
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triggerPressed = true
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break
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}
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}
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// 2. State transition handling
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active := false
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if triggerPressed {
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active = true
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for _, group := range modGroups {
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groupPressed := false
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for _, m := range group {
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if pressedKeys[m] {
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groupPressed = true
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break
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}
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}
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if !groupPressed {
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active = false
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break
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}
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}
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}
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if active && !*isRecording {
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logger.Info("Shortcut activated: starting recording")
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l.startCallback()
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*isRecording = true
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} else if !active && *isRecording {
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logger.Info("Shortcut released: stopping recording")
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l.stopCallback()
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*isRecording = false
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}
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}
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@@ -0,0 +1,112 @@
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// Package hotkey provides global keyboard shortcut detection and handling.
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package hotkey
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import "strings"
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// Windows Virtual Key Codes
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// See: https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
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const (
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VK_LCTRL = 162 // Left Control
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VK_RCTRL = 163 // Right Control
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VK_LSHIFT = 160 // Left Shift
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VK_RSHIFT = 161 // Right Shift
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VK_LALT = 164 // Left Alt (Menu)
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VK_RALT = 165 // Right Alt (Menu)
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VK_LWIN = 91 // Left Windows key
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VK_RWIN = 92 // Right Windows key
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)
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// keyMap maps human-readable key names to Windows Virtual Key Codes.
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// Each key may have multiple valid codes (e.g., left and right variants).
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var keyMap = map[string][]uint16{
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// Modifier keys
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"ctrl": {VK_LCTRL, VK_RCTRL, 17},
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"control": {VK_LCTRL, VK_RCTRL, 17},
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"shift": {VK_LSHIFT, VK_RSHIFT, 16},
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"alt": {VK_LALT, VK_RALT, 18},
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"win": {VK_LWIN, VK_RWIN, 91, 92},
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"windows": {VK_LWIN, VK_RWIN, 91, 92},
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"meta": {VK_LWIN, VK_RWIN, 91, 92},
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"super": {VK_LWIN, VK_RWIN, 91, 92},
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// Special keys
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"backspace": {8},
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"tab": {9},
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"enter": {13},
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"escape": {27},
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"esc": {27},
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"space": {32},
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"left": {37},
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"up": {38},
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"right": {39},
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"down": {40},
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"delete": {46},
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"del": {46},
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// Number keys (top row)
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"0": {48}, "1": {49}, "2": {50}, "3": {51}, "4": {52},
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"5": {53}, "6": {54}, "7": {55}, "8": {56}, "9": {57},
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// Letter keys
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"a": {65}, "b": {66}, "c": {67}, "d": {68}, "e": {69},
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"f": {70}, "g": {71}, "h": {72}, "i": {73}, "j": {74},
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"k": {75}, "l": {76}, "m": {77}, "n": {78}, "o": {79},
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"p": {80}, "q": {81}, "r": {82}, "s": {83}, "t": {84},
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"u": {85}, "v": {86}, "w": {87}, "x": {88}, "y": {89},
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"z": {90},
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// Function keys
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"f1": {112}, "f2": {113}, "f3": {114}, "f4": {115},
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"f5": {116}, "f6": {117}, "f7": {118}, "f8": {119},
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"f9": {120}, "f10": {121}, "f11": {122}, "f12": {123},
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}
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// modifierKeys identifies which key names are modifiers.
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var modifierKeys = map[string]bool{
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"ctrl": true, "control": true,
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"shift": true,
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"alt": true,
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"win": true, "windows": true, "meta": true, "super": true,
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}
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// ParseShortcut parses a shortcut string into a trigger key and modifier keys.
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// The shortcut format is "modifier+modifier+key" (e.g., "ctrl+shift+k").
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//
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// Returns:
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// - trigger: the primary key code that activates the shortcut
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// - modifiers: slice of modifier key code variants that must be held
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func ParseShortcut(shortcut string) (trigger []uint16, modifiers [][]uint16) {
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parts := strings.Split(strings.ToLower(strings.TrimSpace(shortcut)), "+")
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if len(parts) == 0 {
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return nil, nil
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}
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// Last part is always the trigger key
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triggerName := strings.TrimSpace(parts[len(parts)-1])
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if codes, ok := keyMap[triggerName]; ok && len(codes) > 0 {
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trigger = codes
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}
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// Preceding parts are modifiers
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for i := 0; i < len(parts)-1; i++ {
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modName := strings.TrimSpace(parts[i])
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if codes, ok := keyMap[modName]; ok {
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modifiers = append(modifiers, codes)
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}
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}
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return trigger, modifiers
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}
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// IsModifier returns true if the given key name is a modifier key.
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func IsModifier(keyName string) bool {
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return modifierKeys[strings.ToLower(keyName)]
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}
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// GetKeyCode returns the virtual key code(s) for a given key name.
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// Returns nil if the key name is not recognized.
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func GetKeyCode(keyName string) []uint16 {
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return keyMap[strings.ToLower(keyName)]
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}
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