mirror of
https://github.com/jahruz67/wisp-open.git
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feat: implement cross-platform hotkey management and update frontend build infrastructure
This commit is contained in:
+120
-80
@@ -3,96 +3,136 @@ package hotkey
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import (
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"strings"
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"wis-free-v3/internal/xhotkey"
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xhk "wis-free-v3/internal/xhotkey"
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)
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// KeyMap maps human-readable key names to golang.design/x/hotkey Key instances.
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var KeyMap = map[string]hotkey.Key{
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"space": hotkey.KeySpace,
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"0": hotkey.Key0,
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"1": hotkey.Key1,
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"2": hotkey.Key2,
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"3": hotkey.Key3,
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"4": hotkey.Key4,
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"5": hotkey.Key5,
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"6": hotkey.Key6,
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"7": hotkey.Key7,
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"8": hotkey.Key8,
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"9": hotkey.Key9,
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"a": hotkey.KeyA,
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"b": hotkey.KeyB,
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"c": hotkey.KeyC,
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"d": hotkey.KeyD,
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"e": hotkey.KeyE,
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"f": hotkey.KeyF,
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"g": hotkey.KeyG,
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"h": hotkey.KeyH,
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"i": hotkey.KeyI,
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"j": hotkey.KeyJ,
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"k": hotkey.KeyK,
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"l": hotkey.KeyL,
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"m": hotkey.KeyM,
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"n": hotkey.KeyN,
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"o": hotkey.KeyO,
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"p": hotkey.KeyP,
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"q": hotkey.KeyQ,
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"r": hotkey.KeyR,
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"s": hotkey.KeyS,
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"t": hotkey.KeyT,
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"u": hotkey.KeyU,
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"v": hotkey.KeyV,
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"w": hotkey.KeyW,
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"x": hotkey.KeyX,
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"y": hotkey.KeyY,
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"z": hotkey.KeyZ,
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"return": hotkey.KeyReturn,
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"enter": hotkey.KeyReturn,
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"escape": hotkey.KeyEscape,
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"esc": hotkey.KeyEscape,
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"delete": hotkey.KeyDelete,
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"del": hotkey.KeyDelete,
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"tab": hotkey.KeyTab,
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"left": hotkey.KeyLeft,
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"right": hotkey.KeyRight,
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"up": hotkey.KeyUp,
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"down": hotkey.KeyDown,
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"f1": hotkey.KeyF1,
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"f2": hotkey.KeyF2,
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"f3": hotkey.KeyF3,
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"f4": hotkey.KeyF4,
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"f5": hotkey.KeyF5,
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"f6": hotkey.KeyF6,
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"f7": hotkey.KeyF7,
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"f8": hotkey.KeyF8,
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"f9": hotkey.KeyF9,
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"f10": hotkey.KeyF10,
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"f11": hotkey.KeyF11,
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"f12": hotkey.KeyF12,
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var KeyMap = map[string]xhk.Key{
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"space": xhk.KeySpace,
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"0": xhk.Key0,
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"1": xhk.Key1,
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"2": xhk.Key2,
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"3": xhk.Key3,
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"4": xhk.Key4,
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"5": xhk.Key5,
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"6": xhk.Key6,
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"7": xhk.Key7,
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"8": xhk.Key8,
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"9": xhk.Key9,
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"a": xhk.KeyA,
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"b": xhk.KeyB,
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"c": xhk.KeyC,
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"d": xhk.KeyD,
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"e": xhk.KeyE,
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"f": xhk.KeyF,
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"g": xhk.KeyG,
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"h": xhk.KeyH,
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"i": xhk.KeyI,
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"j": xhk.KeyJ,
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"k": xhk.KeyK,
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"l": xhk.KeyL,
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"m": xhk.KeyM,
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"n": xhk.KeyN,
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"o": xhk.KeyO,
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"p": xhk.KeyP,
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"q": xhk.KeyQ,
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"r": xhk.KeyR,
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"s": xhk.KeyS,
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"t": xhk.KeyT,
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"u": xhk.KeyU,
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"v": xhk.KeyV,
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"w": xhk.KeyW,
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"x": xhk.KeyX,
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"y": xhk.KeyY,
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"z": xhk.KeyZ,
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"return": xhk.KeyReturn,
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"enter": xhk.KeyReturn,
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"escape": xhk.KeyEscape,
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"esc": xhk.KeyEscape,
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"delete": xhk.KeyDelete,
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"del": xhk.KeyDelete,
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"tab": xhk.KeyTab,
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"left": xhk.KeyLeft,
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"right": xhk.KeyRight,
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"up": xhk.KeyUp,
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"down": xhk.KeyDown,
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"f1": xhk.KeyF1,
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"f2": xhk.KeyF2,
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"f3": xhk.KeyF3,
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"f4": xhk.KeyF4,
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"f5": xhk.KeyF5,
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"f6": xhk.KeyF6,
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"f7": xhk.KeyF7,
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"f8": xhk.KeyF8,
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"f9": xhk.KeyF9,
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"f10": xhk.KeyF10,
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"f11": xhk.KeyF11,
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"f12": xhk.KeyF12,
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}
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// ParseShortcut parses a shortcut string and returns the hotkey.Key and a list of modifiers.
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// Returns false if parsing fails.
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func ParseShortcut(shortcut string) (hotkey.Key, []hotkey.Modifier, bool) {
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// ParseShortcut parses a shortcut string and returns the trigger key, modifiers, whether the
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// shortcut is modifier-only (no letter/key, e.g. "ctrl+win"), and whether parsing succeeded.
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//
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// For shortcuts that include a non-modifier key, the trigger key is the rightmost segment in
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// KeyMap; every other segment must be in ModMap (so "win+ctrl+k" and "ctrl+win+k" both work).
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//
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// If no segment matches KeyMap but every segment is a known modifier, modifierOnly is true
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// (supported on Windows via key-state polling; RegisterHotKey cannot represent these chords).
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func ParseShortcut(shortcut string) (key xhk.Key, mods []xhk.Modifier, modifierOnly bool, ok bool) {
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parts := strings.Split(strings.ToLower(strings.TrimSpace(shortcut)), "+")
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if len(parts) == 0 {
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return 0, nil, false
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return 0, nil, false, false
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}
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// The last part is the trigger key
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triggerName := strings.TrimSpace(parts[len(parts)-1])
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k, exists := KeyMap[triggerName]
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if !exists {
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return 0, nil, false
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}
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// The preceding parts are modifiers
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var mods []hotkey.Modifier
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for i := 0; i < len(parts)-1; i++ {
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modName := strings.TrimSpace(parts[i])
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if m, ok := ModMap[modName]; ok {
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mods = append(mods, m)
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keyIdx := -1
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var triggerKey xhk.Key
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for i := len(parts) - 1; i >= 0; i-- {
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name := strings.TrimSpace(parts[i])
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if name == "" {
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continue
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}
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if k, exists := KeyMap[name]; exists {
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keyIdx = i
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triggerKey = k
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break
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}
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}
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return k, mods, true
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if keyIdx >= 0 {
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mods = nil
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for i := 0; i < len(parts); i++ {
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if i == keyIdx {
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continue
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}
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modName := strings.TrimSpace(parts[i])
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if modName == "" {
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continue
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}
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m, valid := ModMap[modName]
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if !valid {
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return 0, nil, false, false
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}
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mods = append(mods, m)
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}
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return triggerKey, mods, false, true
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}
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mods = nil
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for i := 0; i < len(parts); i++ {
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modName := strings.TrimSpace(parts[i])
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if modName == "" {
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continue
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}
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m, valid := ModMap[modName]
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if !valid {
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return 0, nil, false, false
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}
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mods = append(mods, m)
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}
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if len(mods) < 2 {
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// Single-modifier "chords" would fire on every press of that key alone.
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return 0, nil, false, false
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}
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return 0, mods, true, true
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}
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